public void updateItems(PickupProperties item){ myItems.Add (item); updateAtk(getNodeAtk() + item.attackModifier()); updateDef(getNodeDef() + item.defenseModifier()); }
public void effectItemsDur() { for (int i = 0; i < myItems.Count; i++) { PickupProperties curr_item = (PickupProperties)myItems [i]; curr_item.useDurability(); if (curr_item.durability() <= 0) { updateAtk(getNodeAtk() - curr_item.attackModifier()); updateDef(getNodeDef() - curr_item.defenseModifier()); Destroy(curr_item.gameObject); myItems.Remove(curr_item); } } }
public void updateItems(PickupProperties item) { myItems.Add(item); updateAtk(getNodeAtk() + item.attackModifier()); updateDef(getNodeDef() + item.defenseModifier()); }