void Update() { if (Input.GetKeyDown(KeyCode.Space)) { currentPlayerIndex++; if (currentPlayerIndex >= players.Length) { currentPlayerIndex = 0; } SelectPlayer(players[currentPlayerIndex]); } if (Input.GetMouseButtonDown(2) || Input.GetKeyDown(KeyCode.T)) { pickupController.ThrowObject(); SetTarget(selectedPlayer.transform.position); } else if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.D)) { pickupController.DropObject(); SetTarget(selectedPlayer.transform.position); } if (!Input.GetMouseButtonDown(0)) { return; } if (!Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out var hit, 1000)) { return; } var gameObject = hit.collider.gameObject; if (gameObject.CompareTag("Player")) { SelectPlayer(gameObject); } else { SetTarget(hit.point); } if (gameObject.CompareTag("Pickable")) { pickupController.PickObject(gameObject); } }