public void Update(GameTime gameTime) { switch (panelState) { case PickerPanelState.Closed: if (StorageManager.Instance.IsRefreshRequired) { StorageManager.Instance.RefreshSaveGameDescriptions(); StorageManager.Instance.IsRefreshRequired = false; } if (PuzzleEngine.IsOnReplay) { PuzzleEngine.ResetCurrentPuzzleOnReplay(); Session.QuickSave(); PuzzleEngine.IsOnReplay = false; } if (isReadyForPuzzle) { isReadyForPuzzle = false; parentScreen.IsReadyForPuzzle = true; } break; case PickerPanelState.Opening: basePosition.Y += SPEED_PANEL; if (basePosition.Y >= ANCHOR_PANELOPEN_Y) { basePosition.Y = ANCHOR_PANELOPEN_Y; panelState = PickerPanelState.Open; } break; case PickerPanelState.Open: parentScreen.HelpPanel.On(); updateRotation(gameTime); pickerConsole.Update(gameTime); break; case PickerPanelState.Closing: basePosition.Y -= SPEED_PANEL; if (basePosition.Y <= ANCHOR_PANELCLOSED_Y) { basePosition.Y = ANCHOR_PANELCLOSED_Y; panelState = PickerPanelState.Closed; } break; } }
public void Close() { AudioManager.PlayCue("trackSlide"); panelState = PickerPanelState.Closing; }
public void Open() { AudioManager.PlayCue("trackSlide"); panelState = PickerPanelState.Opening; }