public override void Init(CharacterController2D characterController, Animator charcterAnimator, IInputManager inputManager) { base.Init(characterController, charcterAnimator, inputManager); if (displayManager != null) { count = PickUpManager.GetCount(Constants.BombPickUpName); } }
public void UpdateText() { granadeText.text = PickUpManager.GetCount(Constants.BombPickUpName).ToString(); }