public void PickUpWhenPlayerCarringPiece() { var pickUpAvailabilityChain = new PickUpAvailabilityChain(locationSuccess, board, playerIdFail); Assert.False(pickUpAvailabilityChain.ActionAvailable()); }
public void PickUpOnEmptyTaskField() { var pickUpAvailabilityChain = new PickUpAvailabilityChain(locationFail, board, playerIdSuccess); Assert.False(pickUpAvailabilityChain.ActionAvailable()); }
public void PickUpOnGoalArea() { var pickUpAvailabilityChain = new PickUpAvailabilityChain(goalAreaLocation, board, playerIdSuccess); Assert.False(pickUpAvailabilityChain.ActionAvailable()); }
public void PickUpAvailable() { var pickUpAvailabilityChain = new PickUpAvailabilityChain(locationSuccess, board, playerIdSuccess); Assert.True(pickUpAvailabilityChain.ActionAvailable()); }