예제 #1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Player1")
        {
            gameManager.setPlayerScore(1);
        }
        else if (other.tag == "Player2")
        {
            gameManager.setPlayerScore(2);
        }

        pickUpManager.resetSpawnPointStatus(spawnPointIndex);
        Destroy(this.gameObject);
    }
예제 #2
0
    private void OnTriggerEnter(Collider other)
    {
        //int powerUpIndex = Random.Range(0, 1);
        if (other.tag == "Player1")
        {
            //gameManager.speedBuff(1, bootsUp);
            // if(powerUpIndex == 0)
            //StartCoroutine(gameManager.enableSpeedP1());
            gameManager.enableSpeed(1);
        }
        else if (other.tag == "Player2")
        {
            //gameManager.speedBuff(2, bootsUp);
            //StartCoroutine(gameManager.enableSpeedP2());
            gameManager.enableSpeed(2);
        }

        pickUpManager.resetSpawnPointStatus(spawnPointIndex);
        //this.gameObject.SetActive(false);
        Destroy(this.gameObject);
    }