public void Update(LocationHistory eventO) { _context.Entry(eventO).State = EntityState.Modified; }
public void Update(EventHistory eventHistory) { _context.Entry(eventHistory).State = EntityState.Modified; }
public void Update(DistanceHistory distanceHistory) { _context.Entry(distanceHistory).State = EntityState.Modified; }
public void Update(Delay delay) { _context.Entry(delay).State = EntityState.Modified; }
public void Update(Order order) { _context.Entry(order).State = EntityState.Modified; }
public void Update(Event eventO) { _context.Entry(eventO).State = EntityState.Modified; }
public void Update(T entity) { _context.Entry(entity).State = EntityState.Modified; }