예제 #1
0
 public override void Execute(PhysxScene scene)
 {
     FinalActor = new PhysxCharacter(scene, _height, _radius, _position, _rotation, _flying, _initialVelocity);
     scene.AddCharacterSync(FinalActor);
     FinshedEvent.Set();
 }
예제 #2
0
 public override void Execute(PhysxScene scene)
 {
     FinalActor = new PhysxCharacter(scene, _height, _radius, _position, _rotation, _flying, _initialVelocity);
     scene.AddCharacterSync(FinalActor);
     FinshedEvent.Set();
 }