void Start() { _ship = GetComponent <PhysicsShip>(); }
// Start is called before the first frame update void Start() { _ship = GetComponent <PhysicsShip>(); _rigidbody = GetComponent <Rigidbody>(); }
void Start() { _ship = GetComponent <PhysicsShip>(); }
// Start is called before the first frame update void Start() { _ship = GetComponent <PhysicsShip>(); _rigidbody = GetComponent <Rigidbody>(); }