예제 #1
0
    //IEnumerator reloadCoroutine;
    /*
    protected override void OnEnable() {
        base.OnEnable();
    }
    */
    //set itemType
    protected override void Awake()
    {
        base.Awake();

        _audio = GetComponent<AudioSource>();

        thisItemType = ItemType.gun;

        _particleEmitter = bulletSpawnPoint.GetComponent<ParticleSystem>();
        _shootLight = bulletSpawnPoint.GetComponent<Light>();

        _physMeshSpawner = GetComponentInChildren<PhysicsMeshSpawner>();

        _shootLight.enabled = false;
    }
 void OnEnable()
 {
     selfScript = (PhysicsMeshSpawner)target;
 }