protected virtual int GetHitResults(Vector3 start, Vector3 end) { return(PhysicsExtensions.LinecastAllNonAlloc(start, end, _hitResults, _layerMask, _triggerInteraction)); }
protected virtual int GetHitResults(Vector3 start, Vector3 end) { return(PhysicsExtensions.LinecastAllNonAlloc(start, end, _hitResults, _layerMask, _triggerInteraction)); }