private PhysicsCollision2DEventData(PhysicsCollision2DEventType eventType, Collision2D collision2D) { EventType = eventType; Collision2D = collision2D; }
public static PhysicsCollision2DEventData Create(PhysicsCollision2DEventType eventType, Collision2D collision2D) => new PhysicsCollision2DEventData(eventType, collision2D);