// Use this for initialization void Start() { numUpdates = 0; range = PhysicsCalculator.calculateRange(boat, target); moving = true; gunBallSpawned = false; initial = true; lastMarker = numUpdates; buffer = 3; fixedTime = Time.fixedDeltaTime; //calculate theta angle = PhysicsCalculator.calculateTheta(range, gunBallVelocity); //calculate the total time totalTime = PhysicsCalculator.calculateProjTime(range, gunBallVelocity, angle); //change angle to degrees angle = angle * 180 / Mathf.PI; angleText.text = "Angle: " + angle + " degrees"; //calculate Vx oldVx = PhysicsCalculator.calculateXVelocity(gunBallVelocity, angle); //calculate Vy oldVy = PhysicsCalculator.calculateYVelocity(gunBallVelocity, angle); }