public void PhysicsOnly() { var physics = new Physics(); physics.AddRigidbody(new Physics.Rigidbody { Id = "1", X = 0, Y = 1, Vx = 2, Vy = 0 }); Assert.AreEqual(0, physics.GetRigidbody("1").X); physics.Update(2); Assert.AreEqual( new Physics.Rigidbody { Id = "1", X = 4, Y = 1, Vx = 2, Vy = 0 }, physics.GetRigidbody("1") ); physics.Dispose(); }