private static unsafe void _OnConstraintBreak(IntPtr self, PhyConstraintInfo *constraints, UInt32 count) { var handle = System.Runtime.InteropServices.GCHandle.FromIntPtr(self); var cb = handle.Target as PhySimulationEventCallback; if (cb == null) { return; } cb.OnConstraintBreak(constraints, count); }
public virtual unsafe void OnConstraintBreak(PhyConstraintInfo *constraints, UInt32 count) { }