private void Start() { turn = 1; currentTurnOnPool = -1; Turn_Manager.EventOnPlayerTurn += ChangeTurnOnPool; phrasesPool = GameObject.FindObjectOfType <Phrase_Pool>(); if (phrasesPool == null) { Debug.LogError("Al menos un GameObject debe tener el script Phase_Pool"); } AddPoolsToUltraPool(phrasesPool.phrasesPositive); AddPoolsToUltraPool(phrasesPool.phrasesNegative); AddPoolsToUltraPool(phrasesPool.phrasesAmbiguous); //ChangeTurnOnPool(1); //Cambio de turno temporal mientras las cosas funcionan equs }
private void OnEnable() { phrasePool = (Phrase_Pool)target; editingActive = new bool[3]; }