private void Start() { // Json testing //string[] testText = GameFunctions.GetTextJson("t"); List <string> wordsToUse = new List <string>(); for (int i = 97; i < 123; i++) { char nextChar = (char)i; string[] nextSubList = GameFunctions.GetTextJson(nextChar.ToString()); for (int j = 0; j < nextSubList.Length; j++) { wordsToUse.Add(nextSubList[j]); } } string[] testText = wordsToUse.ToArray(); //if (keywords != null) //{ recognizer = new KeywordRecognizer(testText, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); //} }
private void Start() { finalAnswerPrompt = GameObject.FindGameObjectWithTag("FinalAnswerStuff"); if (finalAnswerPrompt != null) { finalAnswerPrompt.SetActive(false); } loadQuestion = gameObject.AddComponent(typeof(LoadQuestions)) as LoadQuestions; scoreboardScript = gameObject.AddComponent(typeof(ScoreboardScript)) as ScoreboardScript; if (keywords != null) { if (recognizer == null) { recognizer = new KeywordRecognizer(keywords, confidence); } recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } foreach (var device in Microphone.devices) { Debug.Log(device); } }
private void Awake() { phraseRecognizer = new KeywordRecognizer(keyWordArr, confidenceLevel); //register the phraseRecognizer phraseRecognizer.OnPhraseRecognized += PhraseRecognizer_OnPhraseRecognized; phraseRecognizer.Start(); }
// Use this for initialization //sets up the main menu and listens for specific keywords void Start() { musicManager = musicManagerObj.GetComponent <MusicManager>(); keywords = new string[] { "new game", "continue", "scores", "yes", "no", "stats", "forest", "city", "lake", "return" }; timer = 0.5f; if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } n = 1; stage = 0; level = 0; check = true; trans = false; bg = GameObject.Find("MainMenu_Ver01").GetComponent <SpriteRenderer>(); int dimx = 1536; int dimy = 963; float unityScaleX = dimx / 1536; float unityScaleY = dimy / 963; GameObject.Find("Instruct").transform.localScale = new Vector3(Screen.width / 1536f * 1.5f * unityScaleX, Screen.height / 963f * 1.5f * unityScaleY, 1f); GameObject.Find("Option1").transform.localScale = new Vector3(Screen.width / 1536f * 1.5f * unityScaleX, Screen.height / 963f * 1.5f * unityScaleY, 1f); GameObject.Find("Option2").transform.localScale = new Vector3(Screen.width / 1536f * 1.5f * unityScaleX, Screen.height / 963f * 1.5f * unityScaleY, 1f); GameObject.Find("Option3").transform.localScale = new Vector3(Screen.width / 1536f * 1.5f * unityScaleX, Screen.height / 963f * 1.5f * unityScaleY, 1f); //bg.transform.localScale = new Vector3(Screen.width / 1536f * 1.8f * unityScaleX, Screen.height / 963f * 1.5f * unityScaleY, 1f); bg.transform.localScale = new Vector3(Screen.width / 1536f * 1.7f * unityScaleX, Screen.height / 963f * 1.7f * unityScaleY, 1f); }
private void Start() { if (_useMic) { if (Microphone.devices.Length > 0) { Lexi.clip = Microphone.Start(null, true, 5, AudioSettings.outputSampleRate); } else { _useMic = false; } } if (!_useMic) { Lexi.clip = command; } if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } }
private void Start() { // recognizer = new KeywordRecognizer(keywords, confidence); var streamingGrammarFilePath = Application.streamingAssetsPath + '/' + grammarFilePath; print("Loading grammar file at " + streamingGrammarFilePath); recognizer = new GrammarRecognizer(streamingGrammarFilePath, confidence); recognizer.OnPhraseRecognized += OnPhraseRecognized; }
void UnMount() { if (recognizer != null && recognizer.IsRunning) { recognizer.OnPhraseRecognized -= Recognizer_OnPhraseRecognized; recognizer.Stop(); recognizer = null; } }
public SpeechManager(string[] keywords, ConfidenceLevel confidenceLevel = ConfidenceLevel.Medium) { if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += OnPhraseRecognizedFunction; recognizer.Start(); } }
private void Start() { //results.text = "You said: <b>" + word + "</b>"; if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; } }
private void Start() { if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } }
// Start is called before the first frame update void Start() { if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } audioSource = GetComponent<AudioSource>(); }
private void Start() { // Keyword Recognizer if (_Keywords != null) { _Recognizer = new KeywordRecognizer(_Keywords, _Confidence); _Recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; _Recognizer.Start(); } }
// Start is called before the first frame update void Start() { sceneName = currentScene.name; currentScene = SceneManager.GetActiveScene(); if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } }
public void loadKeywords() { sb = gameObject.GetComponent <SentenceBehaviour>(); keywords = sb.keywords; if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } }
private void Start() { confidence = ConfidenceLevel.Low; keywords = new string[] { "white", "red", "green", "blue" }; background = GameObject.Find("background").GetComponent <Image>(); if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } }
void Start() { Debug.Log("<color=red>Voice Recognizer is ON</color>"); // Keyword Recognizer if (_Keywords != null) { _Recognizer = new KeywordRecognizer(_Keywords, _Confidence); _Recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; _Recognizer.Start(); } }
// Use this for initialization void Start() { //listens for additional fake words alongside the current keywords Fakekeywords = new string[] { "earth", "rock", "mountain", "elevation", "cliff", "raise", "water", "aqua", "fill", "rain", "flood", "shower", "wet", "ocean", "precipitation", "puddle", "wave", "wind", "move", "gust", "blow", "push", "air", "gale", "puff", "breeze", "breath", "waft", "fire", "burn", "incinerate", "flame", "ember", "blaze", "pyre", "light", "destroy", "ignite", "torch", "burst", "combust", "cool", "ice", "snow", "crystal", "hail", "blizzard", "freeze", "cold", "winter", "restore", "return", "reset", "undo", "redo", "origin", "mend", "fix", "rebuild", "repair", "reconstruct", "grow", "big", "tall", "huge", "increase", "expand", "giant", "colossal", "enormous", "jumbo", "oversize", "massive", "shrink", "small", "mini", "narrow", "cramp", "decrease", "short", "tiny", "crouch", "hint", "question", "inquiry", "curious", "help", "confuse", "puzzle", "unclear", "lost", "clue", "idea", "tip", "advice", "prayer", "pray", "speak", "talk", "follow", "come", "move left", "left", "walk left", "run left", "move right", "right", "walk right", "run left", "jump", "climb", "turn" }; for (int i = 0; i < Fakekeywords.Length - 11; i++) { Fakekeywords[i] = "CAST " + Fakekeywords[i]; } for (int i = 0; i < 11; i++) { Fakekeywords[Fakekeywords.Length - (1 + i)] = "VIVI " + Fakekeywords[Fakekeywords.Length - (1 + i)]; } if (Fakekeywords != null) { Fakerecognizer = new KeywordRecognizer(Fakekeywords, Fakeconfidence); Fakerecognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; Fakerecognizer.Start(); } spellbook = GameObject.Find("SpellBook").GetComponent <SpellBook>(); book = GameObject.Find("spellbook").GetComponent <SpriteRenderer>(); speech = GameObject.Find("SpeechRecognition").GetComponent <SpeechRecognition01>(); moves = GameObject.Find("Witch character").GetComponent <Movement>(); uiH = GameObject.Find("UIH1").GetComponent <UIHistory>(); tip = false; fake = false; playerbubble.enabled = false; command = ""; timer = 0f; int dimx = 1536; int dimy = 963; float unityScaleX = dimx / 1536F; float unityScaleY = dimy / 963F; GameObject.Find("PlayerUI").transform.localScale = new Vector3(Screen.width / 1536f * -0.65f * unityScaleX, Screen.height / 963f * 0.87f * unityScaleY, 1f); }
private void Start() { colidiu = false; clicou = false; if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } }
//bool say_flag = false; private void Start() { Reminder(); anim = GetComponent <Animator>(); recognizer = new KeywordRecognizer(keywords, confidence); if (keywords != null) { recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); Debug.Log("開始了"); } }
private void Start() { // Gets the instance of QuestionGenorator class qGen = canvas.GetComponent <QuestionGenerator>(); if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } }
// Use this for initialization void Start() { //Player = GameObject.Find("player"); Startplayer = GameObject.Find("startplayer"); count = 0; if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); //print(word); } }
// Start is called before the first frame update protected override void Start() { if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } base.Start(); system = EventSystem.current; }
public void StartRound(string sentence) { string[] words = sentence.Split(' '); keywords.AddRange(words.ToList()); if (keywords.Count > 0) { results.text = ""; recognizer = new KeywordRecognizer(keywords.ToArray(), confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } }
void Start() { if (keywords != null) { if (recognizer == null) { recognizer = new KeywordRecognizer(keywords, confidence); } recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } micState = true; }
private void Start() { if (phrases != null) { phraseRecognizer = new KeywordRecognizer(Phrase.ConvertToStringArray(phrases), ConfidenceLevel.Low); phraseRecognizer.OnPhraseRecognized += SpeechRecognizer_OnPhraseRecognized; phraseRecognizer.Start(); } foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); } }
private void Start() { if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } bombspawn = FindObjectOfType <Bomb>(); //bombspawn = FindObjectOfType<BombSpawner>(); //talk2 = FindObjectOfType<TalkTalkScene2_2>(); //talk3 = FindObjectOfType<TalkTalkScene3>(); }
private void Start() { coloreIniziale = Random.Range(0, 8); coloreDetto = -1; SelectColor(); if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized; recognizer.Start(); } }
// Use this for initialization void Start() { if (m_PhraseRecognizer == null) { //创建一个识别器 m_PhraseRecognizer = new KeywordRecognizer(keywords, m_confidenceLevel); //通过注册监听的方法 m_PhraseRecognizer.OnPhraseRecognized += M_PhraseRecognizer_OnPhraseRecognized; //开启识别器 m_PhraseRecognizer.Start(); Debug.Log("创建识别器成功"); } }
void Start() { index = 0; back.onClick.AddListener(Home); next.onClick.AddListener(Next); next.GetComponent <Button>().gameObject.SetActive(false); victory.GetComponent <Text>().gameObject.SetActive(false); challenge.GetComponent <Text>().text = question[index]; if (keywords != null) { recognizer = new KeywordRecognizer(keywords, confidence); recognizer.OnPhraseRecognized += recognizer_OnPhraseRecognized; recognizer.Start(); } }
// Use this for initialization void Start() { ShowText = GameObject.Find("ShowText").GetComponent <Text>(); if (m_PhraseRecognizer == null) { //创建一个识别器 m_PhraseRecognizer = new KeywordRecognizer(keywords, m_confidenceLevel); //通过注册监听的方法 m_PhraseRecognizer.OnPhraseRecognized += M_PhraseRecognizer_OnPhraseRecognized; //开启识别器 m_PhraseRecognizer.Start(); Debug.Log("创建识别器成功"); } }