public override UILayout Cook(CookingContext context) { PhotoshopDocument input = Input.Cook(context); Vector2 windowSize = Vector2.Zero; windowSize.X = (float)input.Width; windowSize.Y = (float)input.Height; UIWindow rootWindow = new UIWindow() { XMode = UIPositionMode.Undefined, YMode = UIPositionMode.Undefined, WidthMode = UISizeMode.Absolute, HeightMode = UISizeMode.Absolute, Width = windowSize.X, Height = windowSize.Y, }; foreach (var item in input.Layers) { AddChildTo(rootWindow, item); } return(new UILayout(rootWindow)); }
public override Bitmap Cook(CookingContext context) { PhotoshopDocument input = Input.Cook(context); if (input == null) { return(null); } return(input.MergedBitmap); }
public override ImageSet Cook(CookingContext context) { PhotoshopDocument input = Input.Cook(context); Dictionary <string, Image> items = new Dictionary <string, Image>(); foreach (PhotoshopDocument.Layer item in input.Layers) { CollectImages(items, item); } return(new ImageSet(items)); }
public override SpriteSet Cook(CookingContext context) { PhotoshopDocument input = Input.Cook(context); var items = new Dictionary <string, Sprite>(); foreach (var item in input.Layers) { if (item.IsGroup) { Process(items, item, string.Empty); } else { // 최상위 Layer에서 그룹이 아닌 레이어는 무시합니다. } } return(new SpriteSet(items)); }