static public void CreateGradientFillLayer(string layer_name, int gradient_type, double angle, PhotoshopTypeLibrary.IActionDescriptor [] opacity_stops, PhotoshopTypeLibrary.IActionDescriptor [] color_stops) { PSX.CheckRange(angle, 0, 360); PSX.CheckEnum(gradient_type, (int)con.phEnumLinear, (int)con.phEnumRadial); string gradient_name = "Custom Gradient"; // List2 var List2 = PSX.MakeNewList(); PSX.AddDescriptorsToList(List2, opacity_stops, (int)con.phClassTransparencyStop); // List1 var List1 = PSX.MakeNewList(); PSX.AddDescriptorsToList(List1, color_stops, (int)con.phClassColorStop); // Desc4 var Desc4 = PSX.MakeNewDescriptor(); Desc4.PutString((int)con.phKeyName, gradient_name); Desc4.PutEnumerated(1198679110, (int)con.phTypeGradientForm, (int)con.phEnumCustomStops); Desc4.PutDouble((int)con.phKeyInterfaceIconFrameDimmed, 4096); Desc4.PutList((int)con.phKeyColors, List1); Desc4.PutList((int)con.phKeyTransparency, List2); // Desc3 var Desc3 = PSX.MakeNewDescriptor(); Desc3.PutUnitDouble((int)con.phKeyAngle, (int)con.phUnitAngle, angle); Desc3.PutEnumerated((int)con.phKeyType, (int)con.phTypeGradientType, gradient_type); Desc3.PutObject((int)con.phKeyGradient, (int)con.phClassGradient, Desc4); // Desc2 var Desc2 = PSX.MakeNewDescriptor(); Desc2.PutString((int)con.phKeyName, layer_name); Desc2.PutObject((int)con.phKeyType, PSX.StrToID("gradientLayer"), Desc3); // Ref1 var Ref1 = PSX.MakeNewReference(); Ref1.PutClass(PSX.StrToID("contentLayer")); // Desc1 var Desc1 = PSX.MakeNewDescriptor(); Desc1.PutReference((int)con.phKeyNull, Ref1); Desc1.PutObject((int)con.phKeyUsing, PSX.StrToID("contentLayer"), Desc2); // Play the event in photoshop PSX.PlayEvent((int)con.phEventMake, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult); }
public static void GaussianBlur(double radius) { PSX.CheckRange(radius, 0, 250); // Desc1 var Desc1 = PSX.MakeNewDescriptor(); Desc1.PutUnitDouble((int)con.phKeyRadius, (int)con.phUnitPixels, radius); // Play the event in photoshop PSX.PlayEvent((int)con.phEventGaussianBlur, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult); }
public static void AddNoise(int distortion, double amount, int monochromatic) { PSX.CheckEnum(distortion, (int)con.phEnumUniformDistribution, (int)con.phEnumGaussianDistribution); PSX.CheckRange(amount, 0, 400); PSX.CheckEnum(monochromatic, PSX.TRUE, PSX.FALSE); // Desc1 var Desc1 = PSX.MakeNewDescriptor(); Desc1.PutEnumerated((int)con.phKeyDistortion, (int)con.phTypeDistribution, distortion); Desc1.PutUnitDouble((int)con.phKeyNoise, (int)con.phUnitPercent, amount); Desc1.PutBoolean((int)con.phKeyMonochromatic, monochromatic); // Play the event in photoshop PSX.PlayEvent((int)con.phEventAddNoise, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult); }
public static void UnsharpMask(double amount, double radius, int threshold) { PSX.CheckRange(amount, 0, 400); PSX.CheckRange(radius, 0, 250); PSX.CheckRange(threshold, 0, 255); // Desc1 var Desc1 = PSX.MakeNewDescriptor(); Desc1.PutUnitDouble((int)con.phKeyAmount, (int)con.phUnitPercent, amount); Desc1.PutUnitDouble((int)con.phKeyRadius, (int)con.phUnitPixels, radius); Desc1.PutInteger((int)con.phKeyThreshold, threshold); // Play the event in photoshop PSX.PlayEvent((int)con.phEventUnsharpMask, Desc1, (int)con.phDialogSilent, PSX.PlayBehavior.checkresult); }
public static void SaveCopyAsJPEG(string filename, int quality) { // WORKITEM support matte color _start_save(filename); PSX.CheckRange(quality, 0, 12); // Desc2 var Desc2 = PSX.MakeNewDescriptor(); Desc2.PutInteger((int)con.phKeyExtendedQuality, quality); // Desc1 var Desc1 = PSX.MakeNewDescriptor(); Desc1.PutObject((int)con.phKeyAs, (int)con.phClassJPEGFormat, Desc2); // WORKITEM what if they only provided a path Desc1.PutPath((int)con.phKeyIn, filename); Desc1.PutBoolean((int)con.phKeyCopy, PSX.TRUE); _end_save(filename, Desc1); }