public void RenderPhoton(PhotonData state) { var player = Player.getPlayerById(_gameState, state.PlayerId); var color = player.State.Color; var position = state.Position.NumericValue; var size = state.Size.NumericValue; _geometries.PhotonGeometry.DrawParticle(position, size, color); }
private static void ExplodePhoton(PhotonData photon) { var particle = new Particle(); particle.AlphaBehavior = new LerpFloatBehavior(1, 0); particle.ColorBehavior = new ConstantBehavior <Color>(Color.WhiteSmoke); particle.SizeBehavior = new LerpVector2Behavior(photon.Size.NumericValue * 2, 0); particle.Lifetime = new TimeSpan(0.8); particle.Position = photon.Position; ParticleSystem.Get.Add(particle); }
private static void ManagerDataReceived(PhotonData data) { StringBuilder message = new StringBuilder(); data.ListMaxSonarSensor.ToList().ForEach(d => { message.Append(((d / 6.4) * 25.4).ToString("F")).Append(";"); }); message.Append(data.Photon); _fileWriter.WriteLine(message); }
// Manage data received from photons private void ManagerDataReceived(PhotonData data) { // Store data receive to sensors in photons List <long> photonData = data.ListMaxSonarSensor; string photonKey = DictPhoton.Keys.ToList().Find(x => x.Contains(data.Photon)); foreach (Sensor sensor in DictPhoton[photonKey].Sensors) { sensor.SignalLength = photonData[sensor.SensorID]; if (_isCalibrating) { if (sensor.calibrationValues == null) { sensor.calibrationValues = new List <double>(); } sensor.calibrationValues.Add(sensor.SignalLength); } } }
private void StorePhoton(GameObject target, Vector3 direction, Vector3 location, Color energy) { var photonInformation = new PhotonData { Direction = direction, Location = location, Energy= energy}; List<PhotonData> pData; if (photonData.TryGetValue(target, out pData)) pData.Add(photonInformation); else photonData.Add(target,new List<PhotonData>(){photonInformation}); }