private void HandlePaintGLSurfaceInfo(object sender, SKPaintGLSurfaceEventArgs e) { var bg = SKColors.Transparent; e.Surface.Canvas.Clear(bg); phiddle.DrawInfoWindow(e.Surface.Canvas); }
private void HandlePaintGLSurfaceInfo(object sender, SKPaintGLSurfaceEventArgs e) { // See https://github.com/mono/SkiaSharp/issues/920 var control = (SKGLControl)sender; control.BringToFront(); control.MakeCurrent(); var bg = TransparencyKey.ToSKColor(); e.Surface.Canvas.Clear(bg); phiddle.DrawInfoWindow(e.Surface.Canvas); }