public override void Next() { if (DebugManager.DebugPhases) { Debug.Log("Combat SubPhase - Next"); } if (Selection.ThisShip != null) { Selection.ThisShip.CallAfterAttackWindow(); } Selection.DeselectAllShips(); bool success = GetNextActivation(RequiredPilotSkill); if (!success) { int nextPilotSkill = GetNextPilotSkill(RequiredPilotSkill); if (nextPilotSkill != RequiredPilotSkill) { Phases.CallCombatSubPhaseRequiredPilotSkillIsChanged(); } if (nextPilotSkill != int.MaxValue) { success = GetNextActivation(nextPilotSkill); } else { FinishPhase(); } } if (success) { if (DebugManager.DebugPhases) { Debug.Log("Attack time for: " + RequiredPlayer + ", skill " + RequiredPilotSkill); } UpdateHelpInfo(); HighlightShips(); Roster.GetPlayer(RequiredPlayer).PerformAttack(); } }
public override void Next() { if (DebugManager.DebugPhases) { Debug.Log("Combat SubPhase - Next"); } UI.HideSkipButton(); Selection.DeselectAllShips(); bool success = GetNextActivation(RequiredPilotSkill); if (!success) { int nextPilotSkill = GetNextPilotSkill(RequiredPilotSkill); if (nextPilotSkill != RequiredPilotSkill) { Phases.CallCombatSubPhaseRequiredPilotSkillIsChanged(); } if (nextPilotSkill != int.MaxValue) { success = GetNextActivation(nextPilotSkill); } else { FinishPhase(); } } if (success) { if (DebugManager.DebugPhases) { Debug.Log("Attack time for: " + RequiredPlayer + ", skill " + RequiredPilotSkill); } UpdateHelpInfo(); Roster.HighlightShipsFiltered(FilterShipsToAssignManeuver); Roster.GetPlayer(RequiredPlayer).PerformAttack(); } }