예제 #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Enemy") || other.gameObject.CompareTag("EnemyProjectile"))
     {
         PhasedGameObject pso = other.GetComponent <PhasedGameObject>();
         if ((pso.objectPhase & gm.CurrentPhase) == 0 && !shielded)
         {
             audioSourceDeath.Play();
             gameObject.SetActive(false);
             gm.RespawnPlayer(gameObject, 1);
         }
     }
 }
예제 #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag("Projectile"))
        {
            PhasedGameObject pso = other.GetComponent <PhasedGameObject>();

            if ((pso.objectPhase & objectPhase) == 0)
            {
                GameObject clone = Instantiate(deathParticle, transform.position, transform.rotation);
                Destroy(gameObject);
                Destroy(other.gameObject);
                gm.UpdateScore(scoreValue);
                audioSourceDeath.Play();
            }
        }
    }