/// <summary> /// Create a new game using the specified list of moves /// </summary> /// <param name="chessBoardStarting"> Starting board or null if standard board</param> /// <param name="listMove"> List of moves</param> /// <param name="eNextMoveColor"> Color starting to play</param> /// <param name="strWhitePlayerName"> Name of the player playing white pieces</param> /// <param name="strBlackPlayerName"> Name of the player playing black pieces</param> /// <param name="eWhitePlayerType"> Type of player playing white pieces</param> /// <param name="eBlackPlayerType"> Type of player playing black pieces</param> /// <param name="spanPlayerWhite"> Timer for white</param> /// <param name="spanPlayerBlack"> Timer for black</param> public override void CreateGameFromMove(ChessBoard chessBoardStarting, List <ChessBoard.MovePosS> listMove, ChessBoard.PlayerColorE eNextMoveColor, string strWhitePlayerName, string strBlackPlayerName, PgnParser.PlayerTypeE eWhitePlayerType, PgnParser.PlayerTypeE eBlackPlayerType, TimeSpan spanPlayerWhite, TimeSpan spanPlayerBlack) { base.CreateGameFromMove(chessBoardStarting, listMove, eNextMoveColor, strWhitePlayerName, strBlackPlayerName, eWhitePlayerType, eBlackPlayerType, spanPlayerWhite, spanPlayerBlack); if (eWhitePlayerType == PgnParser.PlayerTypeE.Program) { if (eBlackPlayerType == PgnParser.PlayerTypeE.Program) { Father.PlayingMode = MainWindow.PlayingModeE.ComputerAgainstComputer; } else { Father.PlayingMode = MainWindow.PlayingModeE.PlayerAgainstComputer; Father.m_eComputerPlayingColor = ChessBoard.PlayerColorE.White; } } else if (eBlackPlayerType == PgnParser.PlayerTypeE.Program) { Father.PlayingMode = MainWindow.PlayingModeE.PlayerAgainstComputer; Father.m_eComputerPlayingColor = ChessBoard.PlayerColorE.Black; } else { Father.PlayingMode = MainWindow.PlayingModeE.PlayerAgainstPlayer; } Father.SetCmdState(); Father.m_chessCtl.CommentBoard.SetPlayers(strWhitePlayerName + " [White] - " + strBlackPlayerName + " [Black]"); }
//********************************************************* // /// <summary> /// Create a new game using the specified list of moves /// </summary> /// <param name="chessBoardStarting"> Starting board or null if standard board</param> /// <param name="listMove"> List of moves</param> /// <param name="eNextMoveColor"> Color starting to play</param> /// <param name="strWhitePlayerName"> Name of the player playing white pieces</param> /// <param name="strBlackPlayerName"> Name of the player playing black pieces</param> /// <param name="eWhitePlayerType"> Type of player playing white pieces</param> /// <param name="eBlackPlayerType"> Type of player playing black pieces</param> /// <param name="spanPlayerWhite"> Timer for white</param> /// <param name="spanPlayerBlack"> Timer for black</param> // //********************************************************* public virtual void CreateGameFromMove(ChessBoard chessBoardStarting, List<ChessBoard.MovePosS> listMove, ChessBoard.PlayerColorE eNextMoveColor, string strWhitePlayerName, string strBlackPlayerName, PgnParser.PlayerTypeE eWhitePlayerType, PgnParser.PlayerTypeE eBlackPlayerType, TimeSpan spanPlayerWhite, TimeSpan spanPlayerBlack) { m_board.CreateGameFromMove(chessBoardStarting, listMove, eNextMoveColor); if (m_moveListUI != null) { m_moveListUI.Reset(m_board); } WhitePlayerName = strWhitePlayerName; BlackPlayerName = strBlackPlayerName; WhitePlayerType = eWhitePlayerType; BlackPlayerType = eBlackPlayerType; OnUpdateCmdState(System.EventArgs.Empty); m_gameTimer.ResetTo(m_board.NextMoveColor, spanPlayerWhite.Ticks, spanPlayerBlack.Ticks); m_gameTimer.Enabled = true; Invalidate(); }
/// <summary> /// Class Ctor /// </summary> public ChessBoardControl() { InitializeComponent(); m_iFlashing = 0; m_board = new ChessBoard(this); if (!m_board.ReadBook("book.bin")) { m_board.ReadBookFromResource("SrcChess2.Book.bin"); } m_ptSelectedCell = new IntPoint(-1, -1); m_bAutoSelection = true; m_gameTimer = new GameTimer(); m_gameTimer.Enabled = false; m_gameTimer.Reset(m_board.NextMoveColor); m_strWhitePlayerName = "Player 1"; m_strBlackPlayerName = "Player 2"; m_eWhitePlayerType = PgnParser.PlayerTypeE.Human; m_eBlackPlayerType = PgnParser.PlayerTypeE.Human; InitCell(); }
//********************************************************* // /// <summary> /// Class constructor /// </summary> // //********************************************************* public ChessControl() { m_board = new ChessBoard(this); m_board.ReadBook("book.bin"); m_ptSelectedCase.X = -1; m_ptSelectedCase.Y = -1; m_bAutoSelection = true; m_colorInfo.m_colLiteCase = Color.DarkGray; m_colorInfo.m_colDarkCase = Color.DarkRed; m_colorInfo.m_colBlackPiece = Color.Black; m_colorInfo.m_colWhitePiece = Color.FromArgb(235, 235, 235); InitializeComponent(); m_gameTimer = new GameTimer(); m_gameTimer.Enabled = false; m_gameTimer.Reset(m_board.NextMoveColor); m_strWhitePlayerName = "Player 1"; m_strBlackPlayerName = "Player 2"; m_eWhitePlayerType = PgnParser.PlayerTypeE.Human; m_eBlackPlayerType = PgnParser.PlayerTypeE.Human; CreateDrawingObjects(); }