예제 #1
0
 public MarketItem()
 {
     InitializeComponent();
     RotateTimer.Tick += delegate
     {
         var point = GetPerspectiveRotation();
         Perspective.RotationX = point.X;
         Perspective.RotationY = point.Y;
         if (!IsMouseOver)
         {
             MarketItem_MouseLeave(this, null);
         }
     };
     resetRotationAnim.EasingFunction = rotateEase;
     resetRotationAnim.Duration       = rotateTime;
     resetRotationAnim.Completed     += delegate
     {
         Perspective.BeginAnimation(Planerator.RotationXProperty, null);
         Perspective.BeginAnimation(Planerator.RotationYProperty, null);
         Perspective.RotationX = 0;
         Perspective.RotationY = 0;
     };
     scaleUpAnim.EasingFunction   = scaleEase;
     scaleUpAnim.Duration         = scaleTime;
     scaleDownAnim.EasingFunction = scaleEase;
     scaleDownAnim.Duration       = scaleTime;
 }
예제 #2
0
        private void MarketItem_MouseEnter(Object sender, MouseEventArgs e)
        {
            var             point         = GetPerspectiveRotation();
            DoubleAnimation xRotationAnim = new DoubleAnimation()
            {
                To             = point.X,
                Duration       = rotateTime,
                EasingFunction = rotateEase
            };
            DoubleAnimation yRotationAnim = new DoubleAnimation()
            {
                To             = point.Y,
                Duration       = rotateTime,
                EasingFunction = rotateEase
            };

            yRotationAnim.Completed += delegate
            {
                RotateTimer.Start();
                Perspective.BeginAnimation(Planerator.RotationXProperty, null);
                Perspective.BeginAnimation(Planerator.RotationYProperty, null);
            };
            Perspective.BeginAnimation(Planerator.RotationXProperty, xRotationAnim);
            Perspective.BeginAnimation(Planerator.RotationYProperty, yRotationAnim);
        }
예제 #3
0
 private void ResetPerspective()
 {
     Perspective.BeginAnimation(Planerator.RotationXProperty, resetRotationAnim);
     Perspective.BeginAnimation(Planerator.RotationYProperty, resetRotationAnim);
 }