void Start() { TestActif = false; chancesRestantes = GameObject.Find("Chances Restantes").GetComponent <TextMeshProUGUI>(); personnageCtrl = GameObject.Find("Personnage").GetComponent <PersonnageCtrl>(); Load(); }
// Start is called before the first frame update void Start() { persoCtrl = GameObject.FindWithTag("Player").GetComponent <PersonnageCtrl>(); RaycastUtil.DebugMode = true; RaycastUtil.VerboseMode = true; }
void Start() { personnage = GameObject.FindWithTag("Player").GetComponent <PersonnageCtrl>(); rb = GetComponent <Rigidbody2D>(); }
// Start is called before the first frame update void Start() { persoCtrl = GameObject.Find("Personnage").GetComponent <PersonnageCtrl>(); }