public int GetStateLevel(Personality.Social stat) { int level = 0; for (int i = 0; i < SaveLoad.GetSize(); ++i) { if (SaveLoad.GetSave(i) == null) { continue; } int lv = SaveLoad.GetSave(i).Self.GetTrueSocialStat(stat); if (lv > level) { level = lv; } } return(level); }
public ChangeStatEvent(string key, Personality.Social value) { Key = key; SocialStat = value; Wellbeing = false; }
public SocialStatTierUpEvent(Personality.Social stat, float prevProgress, float curProgress) { Stat = stat; PrevProgress = prevProgress; CurProgress = curProgress; }