void Start() { gameManager = FindObjectOfType <GameManager> (); gameplayGUI = gameObject.AddComponent <GameplayGUI> (); personalToolbar = gameObject.AddComponent <PersonalToolbar> (); colonyToolbar = gameObject.AddComponent <ColonyToolbar> (); gameObject.AddComponent <FramesPerSecond> (); SetGuiState(GUIStates.walking); }
void pf_AddToPersonalTools(object sender, PersonalToolbar.CustomFigureTool customFigure) { if (AddToPersonalTools != null) AddToPersonalTools(sender, customFigure); }
private void tsEngineState_AddToPersonalTools(object sender, PersonalToolbar.CustomFigureTool customFigure) { tsPersonal.AddCustomFigure(customFigure); }