public void DisplayThePerson() { for (int i = 0; i < social.Popu.Count; i++) { GameObject newperson = Instantiate(personBtn); PersonBtn theperson = newperson.GetComponent <PersonBtn>(); theperson.transform.localScale = new Vector3(1, 1, 1); theperson.transform.SetParent(Grid.transform); theperson.transform.localScale = new Vector3(1, 1, 1); theperson.text.text = social.Popu[i].lastname + " " + social.Popu[i].firstname; theperson.PersonNum = social.Popu[i].PersonNum; Popu.Add(newperson); } Grid.GetComponent <UIGrid>().Reposition(); }
void putTheFamiliersToList(List <Person> Familiers, List <GameObject> _FamList, GameObject thegrid) { for (int i = 0; i < Familiers.Count; i++) { if (Familiers[i] != null) { GameObject familier = Instantiate(personBtn); familier.transform.SetParent(thegrid.transform); familier.transform.localScale = new Vector3(1, 1, 1); PersonBtn theperson = familier.GetComponent <PersonBtn>(); theperson.text.text = Familiers[i].lastname + " " + Familiers[i].firstname; theperson.PersonNum = Familiers[i].PersonNum; _FamList.Add(familier); } } }