protected override void Attack() { bool attackSuper = PlayerParameters.EnergyParameter.Value >= PlayerParameters.EnergyParameter.MaxValue && PlayerInput.AttackSuper() && !PersonAnimator.IsAttack; if (attackSuper) { PlayerParameters.EnergyParameter.Value = 0; } PersonAttacker.Attack(PlayerInput.AttackHand(), PlayerInput.AttackLeg(), attackSuper); }
protected override void Attack() { PersonAttacker.Attack(EnemyAI.IsAttackHand, EnemyAI.IsAttackLeg, EnemyAI.IsAttackSuper); }