// Use this for initialization void Start() { StageScene = "StageScene"; Win = 0; Person1SR = Person1.GetComponent <SpriteRenderer>(); DumpSR = Dump.GetComponent <SpriteRenderer>(); Person2SR = Person2.GetComponent <SpriteRenderer>(); ImmigrantSR = Immigrant.GetComponent <SpriteRenderer>(); Clicked = Immigrant.GetComponent <ChooseSuccess>().click; T = PlayerPrefs.GetFloat("PTime"); Curtain.GetComponent <UpFlag>().enabled = true; }