public static void registerSample(PersistentSample3D sample) { if (repository.ContainsKey(sample.getName())) { return; } repository.Add(sample.getName(), sample.getSample()); }
public static void registerSample(string key, PersistentSample3D sample) { if (repository.ContainsKey(key)) { return; } repository.Add(key, sample.getSample()); }
void OnGUI() { name = EditorGUILayout.TextField ("Asset Name: ", name); scale = EditorGUILayout.Vector3Field ("Scale", scale); weight = EditorGUILayout.FloatField ("Weight", weight); saturation = EditorGUILayout.ObjectField ("Saturation:", saturation, typeof(Saturation), false) as Saturation; sample = EditorGUILayout.ObjectField ("Sample3D:", sample, typeof(PersistentSample3D), false) as PersistentSample3D; EditorGUILayout.BeginHorizontal (); { if (GUILayout.Button ("Accept")) { createNoiseAsset(); this.Close (); EditorUtility.DisplayDialog ("Alert", "Prefab "+name+".prefab has been created successfully.", "Accept"); } if (GUILayout.Button ("Cancel")) { cancel(); } } }
private void createPerlinPrefab() { /*GameObject instance = getGameObject (); * Object prefab = EditorUtility.CreateEmptyPrefab("Assets/Resources/Prefab/Sample3D/"+name+".prefab"); * EditorUtility.ReplacePrefab(instance, prefab, ReplacePrefabOptions.ConnectToPrefab); * GameObject.DestroyImmediate (instance);*/ PersistentSample3D sample3D = ScriptableObject.CreateInstance <PersistentSample3D>(); sample3D.setSample(NoiseGenerator.Perlin(octave)); sample3D.setName(name); checkPath(); AssetDatabase.CreateAsset(sample3D, "Assets/ProcedureTerrain/Sample3D/" + name + ".asset"); EditorUtility.SetDirty(sample3D); AssetDatabase.SaveAssets(); /*EditorUtility.FocusProjectWindow (); * Selection.activeObject = asset;*/ }
void OnGUI() { name = EditorGUILayout.TextField("Asset Name: ", name); scale = EditorGUILayout.Vector3Field("Scale", scale); weight = EditorGUILayout.FloatField("Weight", weight); saturation = EditorGUILayout.ObjectField("Saturation:", saturation, typeof(Saturation), false) as Saturation; sample = EditorGUILayout.ObjectField("Sample3D:", sample, typeof(PersistentSample3D), false) as PersistentSample3D; EditorGUILayout.BeginHorizontal(); { if (GUILayout.Button("Accept")) { createNoiseAsset(); this.Close(); EditorUtility.DisplayDialog("Alert", "Prefab " + name + ".prefab has been created successfully.", "Accept"); } if (GUILayout.Button("Cancel")) { cancel(); } } }
public void setPersistentSample(PersistentSample3D sample) { this.sample = sample; }
public static void registerSample(string key, PersistentSample3D sample) { if (repository.ContainsKey (key)) return; repository.Add (key, sample.getSample()); }
public static void registerSample(PersistentSample3D sample) { if (repository.ContainsKey (sample.getName ())) return; repository.Add (sample.getName(), sample.getSample()); }