private void Start() { m_WelcomeText.text = "Welcome Guest"; m_PInfo = GameObject.Find("PersistentStorage").GetComponent <PersistentInfo_Script>(); m_LocalUser = m_PInfo.m_UserData; m_WelcomeText.text = "Welcome " + m_LocalUser.m_UserName; }
// Start is called before the first frame update void Start() { m_PInfo = GameObject.Find("PersistentStorage").GetComponent <PersistentInfo_Script>(); m_LocalUser = m_PInfo.m_UserData; m_LocalData = SaveGameSystem.LoadGame("LeaderboardData") as LeaderboardData; if (m_LocalData != null) { string top; if (m_LocalData.FindUser(m_LocalUser) > -1) { m_LocalUser = m_LocalData.GetUser(m_LocalUser.m_UserName); top = m_LocalUser.m_UserName + " " + m_LocalUser.m_Score + " Rank: " + m_LocalUser.m_Rank; } else { top = "You have not scored yet."; } ChangeTopText(top); PopulateBoard(); } else { string top = "No Leaderboard Available"; ChangeTopText(top); } }
// Start is called before the first frame update void Start() { m_GState = GameState.running; m_PInfo = GameObject.Find("PersistentStorage").GetComponent <PersistentInfo_Script>(); m_LocalUser = m_PInfo.m_UserData; m_LocalUser.m_Score = 0; Player_Controller.OnGameOver += OnGameOver; }
// Start is called before the first frame update void Start() { m_PInfo = GameObject.Find("PersistentStorage").GetComponent <PersistentInfo_Script>(); m_LocalUser = m_PInfo.m_UserData; m_SessionScore = m_LocalUser.m_Score; m_LocalData = SaveGameSystem.LoadGame("LeaderboardData") as LeaderboardData; UpdateLeaderboard(); DisplayScore(m_LocalUser); }