private void loadSavedPlayers() { try { lastPlayerName = PersistentDataManager.GetLastPlayedPlayerName(); savedPlayerNames = PersistentDataManager.GetPlayerNames(); if (!String.IsNullOrEmpty(lastPlayerName)) { LoadButton.interactable = true; LoadButton.transform.GetChild(0).GetComponent <Text>().text = "LOAD GAME as " + lastPlayerName; } } catch (Exception e) { UnityEngine.Debug.LogError(e.ToString()); } }