//Runs when object collides with a trigger collider void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Collectible")) { //Destroy(other.gameObject); other.gameObject.SetActive(false); if (other.gameObject.name == "Chip Spice") { score += 250; } else if (other.gameObject.name == "Chip Spice Bottle") { score += 500; } else if (other.gameObject.name == "Chips") { score += 750; } else { score += 100; } } if (other.gameObject.CompareTag("Obstacle")) { //Game over PersistentClass.setScore(score); if (score > PersistentClass.getHighScore()) { PersistentClass.setHighScore(score); } Application.LoadLevel(0); } }