public void Simplfy_Items_Null_ThrowsException() { IEnumerable <ICoordinate> items = default(IEnumerable <ICoordinate>); double tolerance = 2; PerpendicularDistanceFilter.Simplify(items, tolerance); }
public void Simplfy_MaximumDistance_Negative_ThrowsException() { List <ICoordinate> items = new List <ICoordinate>(); items.Add(new Coordinate(0, 0.008)); double tolerance = -1; PerpendicularDistanceFilter.Simplify(items, tolerance); }
public void Simplify_Valid_Assert() { /* * http://psimpl.sourceforge.net/perpendicular-distance.html * B D I * C E * * A * * G * F H * */ /* * The same set-up as Reumann-Witkam and Opheim. * When testing the distance to the line B->D for C it's within the tolerance so the point C is removed. * When testing the distance to the line F->H for G it's within the tolerance so the point G is removed. * All other points are retained. */ var A = new Coordinate(0, 0); var B = new Coordinate(0.005, 0.003); var C = new Coordinate(0.0045, 0.005); var D = new Coordinate(0.005, 0.006); var E = new Coordinate(0.0045, 0.008); var F = new Coordinate(-0.002, 0.01); var G = new Coordinate(-0.001, 0.02); var H = new Coordinate(-0.002, 0.025); var I = new Coordinate(0.005, 0.03); List <ICoordinate> items = new List <ICoordinate>(); items.Add(A); items.Add(B); items.Add(C); items.Add(D); items.Add(E); items.Add(F); items.Add(G); items.Add(H); items.Add(I); double tolerance = 120; List <ICoordinate> result = new List <ICoordinate>(PerpendicularDistanceFilter.Simplify(items, tolerance)); Assert.AreEqual(A, result[0]); Assert.AreEqual(B, result[1]); Assert.AreEqual(D, result[2]); Assert.AreEqual(E, result[3]); Assert.AreEqual(F, result[4]); Assert.AreEqual(H, result[5]); Assert.AreEqual(I, result[6]); }