public async Task <IActionResult> PutPermanence([FromRoute] Guid id, [FromBody] Permanence permanence)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (id != permanence.Id)
            {
                return(BadRequest());
            }

            _db.Entry(permanence).State = EntityState.Modified;

            try
            {
                await _db.SaveChangesAsync();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!PermanenceExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(NoContent());
        }
        public async Task <IActionResult> PostPermanence([FromForm] Permanence permanence, string DebutHours, string DebutMinutes, string FinHours, string FinMinutes)
        {
            permanence.Debut = new TimeSpan(Int32.Parse(DebutHours), Int32.Parse(DebutMinutes), 0);
            permanence.Fin   = new TimeSpan(Int32.Parse(FinHours), Int32.Parse(FinMinutes), 0);
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            _db.Permences.Add(permanence);
            try
            {
                await _db.SaveChangesAsync();
            }
            catch (DbUpdateException)
            {
                if (PermanenceExists(permanence.Id))
                {
                    return(new StatusCodeResult(StatusCodes.Status409Conflict));
                }
                else
                {
                    throw;
                }
            }
            List <Permanence> l_permanence = await _db.Permences.Include(x => x.Clocher).Where(x => x.ClocherId == permanence.ClocherId).ToListAsync();

            ViewBag.roles = await FindRole(l_permanence[0].Clocher.ParoisseId);

            return(PartialView("_indexPermanence", l_permanence));
        }
예제 #3
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 public RendezVousViewModel(INavigationService navigationService = null)
 {
     _navigationService = navigationService;
     _permanence        = new Permanence();
     getAllPerma();
     rdv = new RendezVous();
 }
예제 #4
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        public PageAdminViewModel(INavigationService navigationService = null)
        {
            _navigationService = navigationService;

            _problem    = new ObservableCollection <RendezVous>();
            _permanence = new Permanence();
            getAllPerma();
        }
예제 #5
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 public MainPageViewModel(INavigationService navigationService = null)
 {
     _navigationService = navigationService;
     dataAccess         = new DataAccess();
     _faq = new ObservableCollection <FAQ>();
     getAllFAQ();
     _permanence = new Permanence();
     getAllPerma();
 }
예제 #6
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 public EntityPreset(Type creation_type, Vector2 position, Guid entityID, int frame, Permanence permanence = Permanence.GRID_LOCAL, string type = "", int linkid = -1)
 {
     Type       = creation_type;
     Position   = position;
     EntityID   = entityID;
     Frame      = frame;
     Permanence = permanence;
     TypeValue  = type;
     LinkID     = linkid;
 }
예제 #7
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 public EntityPreset(Type creation_type, Vector2 position, Guid entityID, int frame, Permanence permanence = Permanence.GRID_LOCAL, string type = "", bool alive = true)
 {
     Type       = creation_type;
     Position   = position;
     EntityID   = entityID;
     Frame      = frame;
     Permanence = permanence;
     TypeValue  = type;
     Alive      = alive;
 }
예제 #8
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        public Animation(Permanence permanence, Color color, Point location, int flag)
        {
            this.permanence = permanence;
            this.color      = color;
            this.location   = location;
            this.age        = 0;

            if (permanence == Permanence.PERMANENT)
            {
                generateBitmap(flag);
            }
        }
예제 #9
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        /// <summary>
        /// Guaranteed to return an instance of the specified type. Will cache and manage instances already instantiated.
        /// </summary>
        public IFlow Request(Type instanceType, Multiplicity multiplicity, Permanence permanence)
        {
            //We only want to allow a single instance of the type, so just get one if there's already one created.
            //Unfortunately, this will not respect the flow's "busy" state. Hey -- don't look at me like that. That's what you get for using singletons.
            if (multiplicity == Multiplicity.Singleton && MaybeGetFirstInstance(instanceType, out var instance))
            {
                return(instance);
            }

            //Otherwise, try to get the first non-busy instance of the type
            if (MaybeGetFirstNonBusyInstance(instanceType, out instance))
            {
                return(instance);
            }

            //Else we have to create a new one
            instance = (IFlow)Activator.CreateInstance(instanceType);
            instance.Initialize(Guid.NewGuid(), _ResolverCache);

            //The stuff here is just bookkeeping, so no need to hold up the requesting thread.
            Task.Run(() =>
            {
                //First, clear any instances that have expired.
                //Of course, they might expire at any point -- this is just to keep space down.
                ClearExpiredInstances(instanceType);

                //Either hold on to the object ourselves, or only keep a weak reference, depending on the flow metadata
                Func <IFlow> accessor;
                if (permanence == Permanence.Keep)
                {
                    accessor = () => instance;
                }
                else
                {
                    //Closures are AWESOME.
                    var weakReference = new WeakReference <IFlow>(instance);
                    accessor          = () =>
                    {
                        weakReference.TryGetTarget(out var maybeInstance);
                        return(maybeInstance);
                    };
                }
                CacheAdd(instanceType, accessor);
            });

            return(instance);
        }
예제 #10
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        public async void getAllPerma()
        {
            if (CheckNet())
            {
                List <Permanence> lstPerma = await dataAccess.getAllPerma();

                DateTime dateAjd = DateTime.Today;
                foreach (var item in lstPerma)
                {
                    DateTime td = Convert.ToDateTime(item.datePerma);
                    if (td > dateAjd && _permanence.heureDebutPerma == 0)
                    {
                        _permanence = item;
                    }
                }
            }
        }
예제 #11
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 public PermanenceAttribute(Permanence permanence)
 {
     Permanence = permanence;
 }
예제 #12
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        private static void ReadEntities(string xml)
        {
            var type_lookup = (from t in Assembly.GetExecutingAssembly().GetTypes()
                               where t.IsDefined(typeof(NamedEntity), false)
                               group new { type = t, check = t.GetCustomAttribute <NamedEntity>() } by t.GetCustomAttribute <NamedEntity>().GetName(t)
                               ).ToDictionary(t => t.Key, t => t.ToList());

            HashSet <string> missing = new HashSet <string>();

            XmlDocument doc = new XmlDocument();

            doc.LoadXml(xml);

            XmlNode root = doc.FirstChild;

            List <DoorMapPair> doors = new List <DoorMapPair>();

            if (root.HasChildNodes)
            {
                for (int i = 0; i < root.ChildNodes.Count; i++)
                {
                    var map = root.ChildNodes[i];

                    string mapName = map.Attributes.GetNamedItem("name").Value;

                    if (!_entities.ContainsKey(mapName))
                    {
                        _entities.Add(mapName, new List <EntityPreset>());
                    }
                    List <EntityPreset> presets = _entities[mapName];

                    foreach (XmlNode child in map.ChildNodes)
                    {
                        if (!type_lookup.ContainsKey(child.Name))
                        {
                            if (!missing.Contains(child.Name))
                            {
                                DebugLogger.AddWarning($"Missing Entity {child.Name}!");
                                missing.Add(child.Name);
                            }
                            continue;
                        }
                        if (int.TryParse(child.Attributes.GetNamedItem("x").Value, out int x) &&
                            int.TryParse(child.Attributes.GetNamedItem("y").Value, out int y) &&
                            Guid.TryParse(child.Attributes.GetNamedItem("guid").Value, out Guid id) &&
                            int.TryParse(child.Attributes.GetNamedItem("frame").Value, out int frame))
                        {
                            Permanence p = Permanence.GRID_LOCAL;

                            if (child.Attributes.GetNamedItem("p") != null)
                            {
                                p = (Permanence)int.Parse(child.Attributes.GetNamedItem("p").Value);
                            }

                            string type = "";

                            if (child.Attributes.GetNamedItem("type") != null)
                            {
                                type = child.Attributes.GetNamedItem("type").Value;
                            }

                            bool alive = true;

                            if (child.Attributes.GetNamedItem("alive") != null)
                            {
                                alive = bool.Parse(child.Attributes.GetNamedItem("alive").Value);
                            }

                            var matching = type_lookup[child.Name].FindAll(t => t.check.Matches(frame, type)).ToList();
                            if (matching.Count == 0)
                            {
                                string missing_entity = $"{child.Name}-{frame}-'{type}'";
                                if (!missing.Contains(missing_entity))
                                {
                                    missing.Add(missing_entity);
                                    DebugLogger.AddWarning($"Missing Entity {missing_entity}!");
                                }
                            }
                            else if (matching.Count > 1)
                            {
                                DebugLogger.AddWarning($"Conflict at {child.Name}-{frame}-'{type}': " + String.Join(", ", matching.Select(t => t.type.Name)));
                            }
                            else
                            {
                                EntityPreset preset = new EntityPreset(matching[0].type, new Vector2(x, y), id, frame, p, type, alive);

                                presets.Add(preset);

                                if (child.Name == "Door")
                                {
                                    DoorMapPair newDoor = new DoorMapPair(preset, mapName);

                                    if (doors.Any(d => d.Door.Frame == preset.Frame))
                                    {
                                        DoorMapPair doorOne = doors.First(d => d.Door.Frame == preset.Frame);
                                        _doorPairs.Add(preset.Frame, new DoorPair(doorOne, newDoor));

                                        doors.Remove(doorOne);

                                        DebugLogger.AddInfo($"DOOR PAIR {preset.Frame}\n{doorOne.Door.Position.X} {doorOne.Door.Position.Y} {doorOne.Map}\n{newDoor.Door.Position.X} {newDoor.Door.Position.Y} {newDoor.Map}");
                                    }
                                    else
                                    {
                                        doors.Add(newDoor);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }