public RolePerkModule(DiscordAccessor DA, InventoryModule IM, PerksManager PM, MDB DB) : base("PerkRoles", DB) { this.DA = DA; this.IM = IM; this.PM = PM; }
public UsersController(UserAccessor UA, DiscordAccessor DA, PerksManager PM) { this.UA = UA; this.DA = DA; this.PM = PM; }
// Use this for initialization void Start () { The_Perk = GameObject.Find ("Double Points"); perks = GameObject.Find ("Perks Holder").GetComponent<PerksManager> (); enemy = GameObject.FindGameObjectWithTag ("shotEnemy").GetComponent<Bullet_hit> (); perkImage.enabled = false; life.perkImage.enabled = false; power.perkImage.enabled = false; }
// Use this for initialization void Start () { The_Perk = GameObject.Find ("Life"); perks = GameObject.Find ("Perks Holder").GetComponent<PerksManager> (); player = GameObject.Find ("Player").GetComponent<PlayerHealth> (); perkImage.enabled = false; power.perkImage.enabled = false; points.perkImage.enabled = false; }
void Start() { perksManager = FindObjectOfType <PerksManager>(); soundsController = FindObjectOfType <SoundsController>(); }