public bool PerformMove() { var req = new PerformMoveReq { Auth = new ReqAuth { TeamName = Settings.TeamName, AuthCode = Settings.AuthCode, ClientName = Settings.UserName, SequenceNumber = Settings.SequenceNumber, SessionId = Settings.SessionId }, PlayerId = Settings.PlayerId, Positions = GetTurn().Select(p => new EnPoint(p)).ToList() }; var performMoveResp = Program.ServiceCallInvoker.InvokeAsync <PerformMoveReq, PerformMoveResp>(Settings.ServerUrl.TrimEnd('/') + "/json/PerformMove", req).Result; Settings.SequenceNumber++; if (performMoveResp.IsOk()) { return(true); } return(false); }
private async Task <PerformMoveResp> PerformMove() { string[] entries = Positions.Split(','); int count = entries.Length / 2; List <EnPoint> positions = new List <EnPoint>(count); for (int i = 0; i < count; i++) { positions.Add(new EnPoint() { Row = int.Parse(entries[i * 2]), Col = int.Parse(entries[i * 2 + 1]) }); } var performMoveReq = new PerformMoveReq { Auth = new ReqAuth { TeamName = TeamName, AuthCode = AuthCode, ClientName = Username, SequenceNumber = SequenceNumber, SessionId = SessionId }, PlayerId = PlayerId, Positions = positions }; var performMoveResp = await ServiceCallInvoker.InvokeAsync <PerformMoveReq, PerformMoveResp>(ServiceUrl.TrimEnd('/') + "/json/PerformMove", performMoveReq); CommonDataManager.SequenceNumber++; return(performMoveResp); }
public PerformMoveResp PerformMove(PerformMoveReq req) { return(HandleServiceCall(req, new PerformMoveResp(), PerformMoveImpl)); }
private void PerformMoveImpl(PerformMoveReq req, PerformMoveResp resp) { Point[] positions = (req.Positions != null) ? req.Positions.Select(p => p?.ToPoint() ?? new Point(-1, -1)).ToArray() : null; Server.GameManager.PerformMove(req.PlayerId, positions, req.Auth.GetClientCode()); }
private void PerformMoveImpl(PerformMoveReq req, PerformMoveResp resp) { Server.GameManager.PerformMove(req.PlayerId, req.Position.ToPoint(), req.Auth.GetClientCode()); }