/// <summary> /// Provides default button behavior for all platforms. /// </summary> protected bool DefaultButtonBehavior(Key key, KeyStatus state) { if (Engine.Configuration.DebugMode) { Engine.Log.Trace($"Key {key} is {state}.", MessageSource.Input); bool ctrl = IsKeyHeld(Key.LeftControl) || IsKeyHeld(Key.RightControl); if (key >= Key.F1 && key <= Key.F10 && state == KeyStatus.Down && ctrl && Window != null) { Vector2 chosenSize = _windowSizes[key - Key.F1]; Window.Size = chosenSize; Engine.Log.Info($"Set window size to {chosenSize}", MessageSource.Platform); return(false); } switch (key) { case Key.F11 when state == KeyStatus.Down && ctrl && Window != null: Window.Size = (Engine.Configuration.RenderSize * 1.999f) - Vector2.One; break; case Key.Pause when state == KeyStatus.Down: PerfProfiler.ProfileNextFrame(); break; } } bool alt = IsKeyHeld(Key.LeftAlt) || IsKeyHeld(Key.RightAlt); if (key == Key.Enter && state == KeyStatus.Down && alt && Window != null) { Window.DisplayMode = Window.DisplayMode == DisplayMode.Fullscreen ? DisplayMode.Windowed : DisplayMode.Fullscreen; } return(true); }