// todo: move to character, AI should depend on boss. private void enemyAction() { if (_enemy.IsDead()) { return; } List <string> words = _boardGame.GetSelectableWords(); if (words.Count > 0) { StartCoroutine(_boardGame.EmulateWordActivation(words[0])); } else { _boardGame.ExtraAction(); words = _boardGame.GetSelectableWords(); StartCoroutine(_boardGame.EmulateWordActivation(words[0])); } }
public void EnemyChangeScroll() { Debug.Log("EnemyChangeScroll"); _boardGame.ExtraAction(); ConnectionManager.GetMsg(SetEnemyActionReady); }