private void DoRun(GameObject pendulum, bool run) { PendulumScript pendulumScript = pendulum.GetComponent <PendulumScript>(); if (run) { pendulumScript.Run(); } else { pendulumScript.Stop(); } }
private void DoNextStep(GameObject pendulum) { PendulumScript pendulumScript = pendulum.GetComponent <PendulumScript>(); pendulumScript.NextStep(); }