void FixedUpdate() { if (!Drawing) { waitTime += Time.deltaTime; if (waitTime > MAX_TIME && pens.Count > 0) { AddWord(); waitTime = 0; } } if (Input.GetMouseButtonDown(0)) { pen = new Pen(PenCount++); i = 0; Init(pen); } if (Input.GetMouseButton(0)) { Vector3 point = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0) - startPoint; if (!pen.GetPoints().Contains(point)) { pen.AddPoint(point); SetData(i, point); i++; } waitTime = 0; } if (Input.GetMouseButtonUp(0)) { AddPen(pen); } }
void Update() { if (!Drawing) { waitTime += Time.deltaTime; if (waitTime > MAX_TIME && pens.Count > 0) { AddWord(); waitTime = 0; } } if (Input.GetMouseButtonDown(0)) { pen = new Pen(PenCount++); i = 0; Init(pen); } if (Input.GetMouseButton(0)) { Vector3 point = new Vector3(0, 0, 0); //Vector3 point = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0); //point = ScaleHandwritingPoint(point); if (Drawing) { point = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0) - startPoint; Vector3 fixPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0); fixPoint = ScaleHandwritingPoint(fixPoint); if (!pen.GetPoints().Contains(fixPoint)) { pen.AddPoint(fixPoint); SetData(i, fixPoint); i++; } } else { point = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0); point = ScaleHandwritingPoint(point); if (!pen.GetPoints().Contains(point)) { pen.AddPoint(point); SetData(i, point); i++; } } /* * if (!pen.GetPoints().Contains(point)) * { * pen.AddPoint(point); * SetData(i, point); * i++; * } */ waitTime = 0; } if (Input.GetMouseButtonUp(0)) { AddPen(pen); } }
void Update() { if (!Drawing) { waitTime += Time.deltaTime; if (waitTime > MAX_TIME && pens.Count > 0) { if (geometry.Type == GeometryType.Function) { AddFomula(); } else { AddWord(); } waitTime = 0; } } //生成新笔迹 if (Input.GetMouseButtonDown(0)) { pen = new Pen(PenCount++); i = 0; Init(pen); } if (Input.GetMouseButton(0)) { Vector3 point = new Vector3(0, 0, 0); if (Drawing) { point = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0) - startPoint; Vector3 fixPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0); fixPoint = ScaleHandwritingPoint(fixPoint); if (!pen.GetPoints().Contains(fixPoint)) { pen.AddPoint(fixPoint); SetData(i, fixPoint); i++; } } else { if (IsTouchDevice()) { if (Input.touchCount > 0) { point = new Vector3(Input.GetTouch(0).position.x, Input.GetTouch(0).position.y, 0); } } else { point = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0); } point = ScaleHandwritingPoint(point); if (!pen.GetPoints().Contains(point)) { pen.AddPoint(point); SetData(i, point); i++; } } waitTime = 0; } if (Input.GetMouseButtonUp(0)) { //添加笔迹并检查是否是√或O AddPen(pen); /*if (geometry != null && geometry.Type == GeometryType.Function) * { * int res = CheckPen(pen); * if (res == 1) * { * if (geometry != null && geometry.Type == GeometryType.Function) * { * AddFomula(); * } * else * { * AddWord(); * } * } * else if (res == 2) * { * Debug.Log("测试到圈"); * AddChange(); * } * }*/ } }