public void LoadAllGameGroupsToRedis()
        {
            using (var db = new retrospyContext())
            {
                var names = from gl in db.Grouplist
                            join g in db.Games on gl.Gameid equals g.Gameid
                            select g.Gamename;
                names = names.Distinct();

                foreach (var gameName in names)
                {
                    var result = PeerGroup.SearchPeerGroupKeys(gameName);

                    if (result.Count() != 0)
                    {
                        continue;
                    }
                    _peerGroup.Add(LoadGameRooms(gameName));
                    PeerGroup.SetGroupList(gameName, LoadGameRooms(gameName));
                }
            }
        }