private void OnGameDetailsUpdated(PlayerDetails[] playerDetails, Pedestals pedestals) { if (_dead) { return; } _playerDetails = playerDetails; var photonID = photonView.ownerId; foreach (var details in playerDetails) { if (details.PhotonID == photonID) { _playerID = details.ID; break; } } var c = Properties.PlayerColors[_playerID]; SetColor(c); _pedestalDetails = pedestals; }
private void OnPedestalsConfigured(Pedestals pedestals) { _pedestalDetails = pedestals; }
// Updates from view public void AlertPedestalsConfigured(Pedestals pedestalData) { Models.Get <IArenaModel>().AlertPedestalsConfigured(pedestalData); }
private void OnPedestalsConfigured(Pedestals pedestalData) { _pedestalData = pedestalData; SpawnPlayer(); }
public void AlertPedestalsConfigured(Pedestals pedestalData) { EventDispatcher.Broadcast(PedestalsConfigured, pedestalData); }
private void OnGameDetailsUpdated(PlayerDetails[] playerDetails, Pedestals pedestals) { EventDispatcher.Broadcast(GameDetailsUpdated, playerDetails, pedestals); }