public override void OnCreate() { base.OnCreate(); _viewController = PeViewStudio.CreateViewController(ViewControllerParam.DefaultCharacter); _viewController.SetLocalPos(PeViewStudio.s_ViewPos); _viewController.name = "ViewController_Servant"; _viewController.gameObject.SetActive(false); InitGrid(); }
void InitBodyCamera() { //mTakeEqPhotho = new TakeEquipmentPhoto(); //mTakeEqPhotho.Init(new Vector3(-300, -1000, -2000)); _viewController = PeViewStudio.CreateViewController(ViewControllerParam.DefaultCharacter); _viewController.SetLocalPos(PeViewStudio.s_ViewPos); _viewController.name = "ViewController_NPCEquip"; //_viewController.gameObject.SetActive(false); // this is invoked in Start, _viewController should be active. UpdateBodyCamera(); }
public override void OnCreate() { base.OnCreate(); _viewController = PeViewStudio.CreateViewController(ViewControllerParam.DefaultCharacter); _viewController.SetLocalPos(PeViewStudio.s_ViewPos); _viewController.name = "ViewController_Player"; _viewController.gameObject.SetActive(false); InitGrid(); if (MainPlayerCmpt.gMainPlayer != null) { MainPlayerCmpt.gMainPlayer.onDurabilityDeficiency += DurabilityDeficiencyTip; } }