예제 #1
0
        /// <summary>
        /// Gets the SteamStub header size from the given file.
        /// </summary>
        /// <param name="f"></param>
        /// <returns></returns>
        private uint GetHeaderSize(Pe32File f)
        {
            // Obtain the bind section data..
            var bind = f.GetSectionData(".bind");

            // Attempt to locate the known v3.x signature..
            var varient = Pe32Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 8B 44 24 1C 2D 05 00 00 00 8B CC 83 E4 F0 51 51 51 50");

            if (varient == 0)
            {
                return(0);
            }

            // Attempt to determine the varient version..
            uint headerSize;
            var  offset = Pe32Helpers.FindPattern(bind, "55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 68");

            if (offset == 0)
            {
                offset = Pe32Helpers.FindPattern(bind, "55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 8D 83");
                if (offset == 0)
                {
                    return(0);
                }

                headerSize = (uint)BitConverter.ToInt32(bind, (int)offset + 22);
            }
            else
            {
                headerSize = (uint)BitConverter.ToInt32(bind, (int)offset + 16);
            }

            return(headerSize);
        }
예제 #2
0
파일: Main.cs 프로젝트: clayne/Steamless
        /// <summary>
        /// Processing function called when a file is being unpacked. Allows plugins to check the file
        /// and see if it can handle the file for its intended purpose.
        /// </summary>
        /// <param name="file"></param>
        /// <returns></returns>
        public override bool CanProcessFile(string file)
        {
            try
            {
                // Load the file..
                var f = new Pe32File(file);
                if (!f.Parse() || f.IsFile64Bit() || !f.HasSection(".bind"))
                {
                    return(false);
                }

                // Obtain the bind section data..
                var bind = f.GetSectionData(".bind");

                // Attempt to locate the known v1.x signature..
                var variant = Pe32Helpers.FindPattern(bind, "60 81 EC 00 10 00 00 BE ?? ?? ?? ?? B9 6A");
                if (variant == -1)
                {
                    return(false);
                }

                return(true);
            }
            catch
            {
                return(false);
            }
        }
예제 #3
0
파일: Main.cs 프로젝트: mbuc/Steamless-x64
        /// <summary>
        /// Processing function called when a file is being unpacked. Allows plugins to check the file
        /// and see if it can handle the file for its intended purpose.
        /// </summary>
        /// <param name="file"></param>
        /// <returns></returns>
        public override bool CanProcessFile(string file)
        {
            try
            {
                // Load the file..
                var f = new Pe32File(file);
                if (!f.Parse())
                {
                    this.Log("Failed to parse PE", LogMessageType.Information);
                    return(false);
                }
                if (f.IsFile64Bit())
                {
                    this.Log("Is not 32bit", LogMessageType.Information);
                    return(false);
                }
                if (!f.HasSection(".bind"))
                {
                    this.Log("No bind section", LogMessageType.Information);
                    return(false);
                }

                // Obtain the bind section data..
                var bind = f.GetSectionData(".bind");
                // Attempt to locate the known v2.x signature..
                return(Pe32Helpers.FindPattern(bind, "53 51 52 56 57 55 8B EC 81 EC 00 10 00 00 C7") > 0);
            }
            catch (Exception e)
            {
                this.Log(e.ToString(), LogMessageType.Warning);
                return(false);
            }
        }
예제 #4
0
파일: Main.cs 프로젝트: mizaru/Steamless
        /// <summary>
        /// Step #4
        ///
        /// Scan, dump and pull needed offsets from within the SteamDRMP.dll file.
        /// </summary>
        /// <returns></returns>
        private bool Step4()
        {
            // Scan for the needed data by a known pattern for the block of offset data..
            var drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8D ?? ?? ?? ?? ?? 05");

            if (drmpOffset == 0)
            {
                // Fall-back pattern scan for certain files that fail with the above pattern..
                drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B");
                if (drmpOffset == 0)
                {
                    return(false);
                }
            }

            // Copy the block of data from the SteamDRMP.dll data..
            var drmpOffsetData = new byte[1024];

            Array.Copy(this.SteamDrmpData, drmpOffset, drmpOffsetData, 0, 1024);

            // Obtain the offsets from the file data..
            var drmpOffsets = this.GetSteamDrmpOffsets(drmpOffsetData);

            if (drmpOffsets.Count != 8)
            {
                return(false);
            }

            // Store the offsets..
            this.SteamDrmpOffsets = drmpOffsets;

            return(true);
        }
예제 #5
0
파일: Main.cs 프로젝트: clayne/Steamless
        /// <summary>
        /// Step #1
        ///
        /// Read, decode and validate the SteamStub DRM header.
        /// </summary>
        /// <returns></returns>
        private bool Step1()
        {
            // Obtain the bind section..
            var section = this.File.GetSection(".bind");

            if (!section.IsValid)
            {
                return(false);
            }

            // Find the header information from the unpacker call..
            var bind   = this.File.GetSectionData(".bind");
            var offset = Pe32Helpers.FindPattern(bind, "60 81 EC 00 10 00 00 BE ?? ?? ?? ?? B9 6A");

            if (offset == -1)
            {
                return(false);
            }

            // Read the needed header information..
            var headerPointer = BitConverter.ToUInt32(bind, (int)offset + 8);
            var headerSize    = BitConverter.ToUInt32(bind, (int)offset + 13) * 4;

            // Calculate the file offset from the pointer..
            var fileOffset = this.File.GetFileOffsetFromRva(headerPointer - this.File.NtHeaders.OptionalHeader.ImageBase);

            // Read the header data..
            var headerData = new byte[headerSize];

            Array.Copy(this.File.FileData, fileOffset, headerData, 0, headerSize);

            // Decrypt the header data..
            for (var x = 0; x < headerSize; x++)
            {
                headerData[x] ^= (byte)(x * x);
            }

            // Store the header and validate it..
            this.StubHeader = Pe32Helpers.GetStructure <SteamStub32Var10Header>(headerData);

            // Validate the header via the unpacker function matching the file entry point..
            if (this.StubHeader.BindFunction - this.File.NtHeaders.OptionalHeader.ImageBase != this.File.NtHeaders.OptionalHeader.AddressOfEntryPoint)
            {
                return(false);
            }

            // Find the OEP from the unpacker function..
            offset = Pe32Helpers.FindPattern(bind, "61 B8 ?? ?? ?? ?? FF E0");
            if (offset == -1)
            {
                return(false);
            }

            // Read and store the real OEP..
            this.OriginalEntryPoint = BitConverter.ToUInt32(bind, (int)offset + 2) - this.File.NtHeaders.OptionalHeader.ImageBase;

            return(true);
        }
예제 #6
0
파일: Main.cs 프로젝트: tiliarou/Steamless
        /// <summary>
        /// Processing function called when a file is being unpacked. Allows plugins to check the file
        /// and see if it can handle the file for its intended purpose.
        /// </summary>
        /// <param name="file"></param>
        /// <returns></returns>
        public override bool CanProcessFile(string file)
        {
            try
            {
                // Load the file..
                var f = new Pe32File(file);
                if (!f.Parse() || f.IsFile64Bit() || !f.HasSection(".bind"))
                {
                    return(false);
                }

                // Obtain the bind section data..
                var bind = f.GetSectionData(".bind");

                // Attempt to locate the known v3.x signature..
                var varient = Pe32Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 8B 44 24 1C 2D 05 00 00 00 8B CC 83 E4 F0 51 51 51 50");
                if (varient == 0)
                {
                    return(false);
                }

                // Version patterns..
                var varientPatterns = new List <KeyValuePair <string, int> >
                {
                    new KeyValuePair <string, int>("55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 68", 0x10),                    // v3.1     [Original version?]
                    new KeyValuePair <string, int>("55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 8D 83", 0x16),                 // v3.1.1   [Newer, 3.1.1? (Seen 2015?)]
                    new KeyValuePair <string, int>("55 8B EC 81 EC ?? ?? ?? ?? 56 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 8D", 0x10)      // v3.1.2   [Newer, 3.1.2? (Seen late 2017.)]
                };

                var  headerSize = 0;
                uint offset     = 0;
                foreach (var p in varientPatterns)
                {
                    offset = Pe32Helpers.FindPattern(bind, p.Key);
                    if (offset <= 0)
                    {
                        continue;
                    }

                    headerSize = BitConverter.ToInt32(bind, (int)offset + p.Value);
                    break;
                }

                // Ensure valid data was found..
                if (offset == 0 || headerSize == 0)
                {
                    return(false);
                }

                return(headerSize == 0xF0);
            }
            catch
            {
                return(false);
            }
        }
예제 #7
0
파일: Main.cs 프로젝트: onethawt/Steamless
        /// <summary>
        /// Processing function called when a file is being unpacked. Allows plugins to check the file
        /// and see if it can handle the file for its intended purpose.
        /// </summary>
        /// <param name="file"></param>
        /// <returns></returns>
        public override bool CanProcessFile(string file)
        {
            try
            {
                // Load the file..
                var f = new Pe32File(file);
                if (!f.Parse() || f.IsFile64Bit() || !f.HasSection(".bind"))
                {
                    return(false);
                }

                // Obtain the bind section data..
                var bind = f.GetSectionData(".bind");

                // Attempt to locate the known v3.x signature..
                var varient = Pe32Helpers.FindPattern(bind, "E8 00 00 00 00 50 53 51 52 56 57 55 8B 44 24 1C 2D 05 00 00 00 8B CC 83 E4 F0 51 51 51 50");
                if (varient == 0)
                {
                    return(false);
                }

                // Attempt to determine the varient version..
                int headerSize;
                var offset = Pe32Helpers.FindPattern(bind, "55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 68");
                if (offset == 0)
                {
                    offset = Pe32Helpers.FindPattern(bind, "55 8B EC 81 EC ?? ?? ?? ?? 53 ?? ?? ?? ?? ?? 8D 83");
                    if (offset == 0)
                    {
                        return(false);
                    }

                    headerSize = BitConverter.ToInt32(bind, (int)offset + 22);
                }
                else
                {
                    headerSize = BitConverter.ToInt32(bind, (int)offset + 16);
                }

                return(headerSize == 0xF0);
            }
            catch
            {
                return(false);
            }
        }
예제 #8
0
파일: Main.cs 프로젝트: mbuc/Steamless-x64
        /// <summary>
        /// Step #4
        ///
        /// Scan, dump and pull needed offsets from within the SteamDRMP.dll file.
        /// </summary>
        /// <returns></returns>
        private bool Step4()
        {
            // Scan for the needed data by a known pattern for the block of offset data..
            var drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8D ?? ?? ?? ?? ?? 05");

            if (drmpOffset == 0)
            {
                // Fall-back pattern scan for certain files that fail with the above pattern..
                drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B");
                if (drmpOffset == 0)
                {
                    // Fall-back pattern (2).. (Seen in some v2 variants.)
                    drmpOffset = Pe32Helpers.FindPattern(this.SteamDrmpData, "8B ?? ?? ?? ?? ?? 89 ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? A3 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? A3 ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? A3 ?? ?? ?? ?? 8B");
                    if (drmpOffset == 0)
                    {
                        return(false);
                    }

                    // Use fallback offsets if this worked..
                    this.UseFallbackDrmpOffsets = true;
                }
            }

            // Copy the block of data from the SteamDRMP.dll data..
            var drmpOffsetData = new byte[1024];

            Array.Copy(this.SteamDrmpData, drmpOffset, drmpOffsetData, 0, 1024);

            // Obtain the offsets from the file data..
            var drmpOffsets = (this.Options.UseExperimentalFeatures) ? this.GetSteamDrmpOffsetsDynamic(drmpOffsetData) : this.GetSteamDrmpOffsets(drmpOffsetData);

            if (drmpOffsets.Count != 8)
            {
                return(false);
            }

            // Store the offsets..
            this.SteamDrmpOffsets = drmpOffsets;

            return(true);
        }
예제 #9
0
파일: Main.cs 프로젝트: clayne/Steamless
        /// <summary>
        /// Processing function called when a file is being unpacked. Allows plugins to check the file
        /// and see if it can handle the file for its intended purpose.
        /// </summary>
        /// <param name="file"></param>
        /// <returns></returns>
        public override bool CanProcessFile(string file)
        {
            try
            {
                // Load the file..
                var f = new Pe32File(file);
                if (!f.Parse() || f.IsFile64Bit() || !f.HasSection(".bind"))
                {
                    return(false);
                }

                // Obtain the bind section data..
                var bind = f.GetSectionData(".bind");

                // Attempt to locate the known v2.0 signature..
                return(Pe32Helpers.FindPattern(bind, "53 51 52 56 57 55 8B EC 81 EC 00 10 00 00 BE") != -1);
            }
            catch
            {
                return(false);
            }
        }