public PcData() { wealth = 0; upkeep = new UpkeepData(); name = new FantasyName(); gender = Gender.None; background = null; status = PcStatus.Idle; faction = Faction.Player; raceKey = ""; professionKey = ""; description = ""; listIndex = -1; partyIndex = -1; hair = "Hair 01"; beard = ""; maxAccessories = 1; level = 0; experience = 0; expToLevel = 0; maxExp = 0; expBonus = 0; attributes = new AttributeManager(); for (int i = 0; i < (int)BaseAttribute.Number; i++) { attributes.AddAttribute(AttributeListType.Base, new Attribute(AttributeType.Base, i, 1)); } for (int i = 0; i < (int)DerivedAttribute.Number; i++) { attributes.AddAttribute(AttributeListType.Derived, new Attribute(AttributeType.Derived, i, 0)); } for (int i = 0; i < (int)DamageType.Number; i++) { attributes.AddAttribute(AttributeListType.Resistance, new Attribute(AttributeType.Resistance, i, 0)); } for (int i = 0; i < (int)Skill.Number; i++) { attributes.SetSkill(new Attribute(AttributeType.Skill, i, 0)); } abilities = new CharacterAbilities(); inventory = new CharacterInventory(); }
///GENMHASH:FD831087F4F6D367288620E870CFEADF:29B42AAA7BBB787804889088EECFB694 public PcStatus PacketCaptureStatus() { return(PcStatus.Parse(Inner.PacketCaptureStatus)); }