internal ushort BatchCommand(PayLoadBuilder payLoadBuilder, int index) { if (!MonitorEvents || WarningReceived == null) { return(0); // no need to poll data } return(UIReadMethods.GetWarning_BatchCommand(payLoadBuilder, index)); }
internal override DataType BatchCommand(PayLoadBuilder payLoadBuilder, int index) { //Documentation is wrong should be reverse getChanges = Bump and Get_bump = Touch if (Mode == TouchSensorMode.Bump) { return(InputMethods.GetChangesValue_BatchCommand(payLoadBuilder, Layer, PortNumber, index)); } return(InputMethods.GetBumpsValue_BatchCommand(payLoadBuilder, Layer, PortNumber, index)); }
internal ushort BatchCommand(PayLoadBuilder payLoadBuilder, int index) { ushort byteLength = 0; if (!MonitorEvents || ValueChanged == null) { return(byteLength); // no need to poll data } switch (Mode) { case BatteryMode.All: return(UIReadMethods.GetBatteryValue_BatchCommand(payLoadBuilder, index)); case BatteryMode.Level: { DataType type = UIReadMethods.GetBatteryLevel_BatchCommand(payLoadBuilder, index); return(type.ByteLength()); } } return(byteLength); }
internal override DataType BatchCommand(PayLoadBuilder payLoadBuilder, int index) { return(InputMethods.GetReadyRaw_BatchCommand(payLoadBuilder, Layer, PortNumber, 0, (int)Mode, 1, index)); }
/// <summary> /// Method to override to the correct batchcommand to get the proper value /// </summary> /// <param name="payLoadBuilder">CodeBuilder</param> /// <param name="index">global index</param> /// <returns>Value type on return after executing command</returns> internal virtual DataType BatchCommand(PayLoadBuilder payLoadBuilder, int index) { //TODO switch mode/ valuemode etc.. to allow custom devices here InputMethods.GetRawValue_BatchCommand(payLoadBuilder, Layer, PortNumber, index); return(DataType.DATA_A4); }
/// <summary> /// Store subscribed buttons in batch, buttons not always need to be polled /// and can be unsubscribed from click at any point in users program. /// </summary> /// <returns>byte length batchcommand</returns> internal ushort BatchCommand(PayLoadBuilder payLoadBuilder, int index) { ushort byteLength = 0; _eventButtons = new List <ButtonType>(); if (Clicked != null) { UIButtonMethods.BatchCommand(payLoadBuilder, ButtonType.Any, Mode, index); _eventButtons.Add(ButtonType.Any); byteLength++; } else { if (Up.OnClickSubscribed) { Up.BatchCommand(payLoadBuilder, index); index++; byteLength++; _eventButtons.Add(Up.Type); } if (Ok.OnClickSubscribed) { Ok.BatchCommand(payLoadBuilder, index); index++; byteLength++; _eventButtons.Add(Ok.Type); } if (Down.OnClickSubscribed) { Down.BatchCommand(payLoadBuilder, index); index++; byteLength++; _eventButtons.Add(Down.Type); } if (Left.OnClickSubscribed) { Left.BatchCommand(payLoadBuilder, index); index++; byteLength++; _eventButtons.Add(Left.Type); } if (Right.OnClickSubscribed) { Right.BatchCommand(payLoadBuilder, index); index++; byteLength++; _eventButtons.Add(Right.Type); } if (Back.OnClickSubscribed) { Back.BatchCommand(payLoadBuilder, index); index++; byteLength++; _eventButtons.Add(Back.Type); } } if (byteLength == 0) { _eventButtons = null; } return(byteLength); }
internal void BatchCommand(PayLoadBuilder payLoadBuilder, int index) { UIButtonMethods.BatchCommand(payLoadBuilder, Type, Mode, index); }