public void newLoop() { //loop++; for (int i = 0; i < 35; ++i) { pawns[i].GetComponent <PlaceType>().invasionStatus = false; } for (int i = 0; i < GameObject.FindGameObjectsWithTag("MapFlag").Length; ++i) { Destroy(GameObject.FindGameObjectsWithTag("MapFlag")[i]); } turn = -1; PawnManager.Instance().RegenerateMap(); pawns = GameObject.FindGameObjectsWithTag("MapNode"); //Sort this array based on id. for (int i = 0; i < pawns.Length; ++i) { GameObject temp; temp = pawns[pawns[i].GetComponent <Id>().id]; pawns[pawns[i].GetComponent <Id>().id] = pawns[i]; pawns[i] = temp; } newTurn(); }
public void Activate() { pawnStatus = PawnManager.ReadPawnStatus(); arcadeStatus = ArcadeManager.ReadArcadeStatus(); printers = new List <TicketPrinter>(); for (int i = 0; i < pawnStatus.Printers.Count; i++) { if (pawnStatus.Printers[i].IsActive) { printers.Add(pawnStatus.Printers[i]); ValidatePrinter(pawnStatus.Printers[i]); } } walletText.text = GameOperations.BigIntToString(pawnStatus.Money); UpdateFromReturn(); // Temp until Scroll for (int i = 0; i < ticketPrinterUIs.Count; i++) { ticketPrinterUIs[i].ActivePrinter = pawnStatus.Printers[i]; ticketPrinterUIs[i].Populate(); } gameObject.SetActive(true); buyPopUp.SetActive(false); upgradePopUp.SetActive(false); GetComponent <PrinterTrader>().CloseTradeInPopUp(); }
void Start() { if (instance == null) { instance = this; } }
private void OnClickOnce(int button, Tile clickedTile) { if (button == 0) { var currentTilePawn = pawns.FirstOrDefault(x => x.CurrentTile == clickedTile); if (currentTilePawn && !PawnCreater.isCreateMode) { selectedPawn = currentTilePawn; } else if (!currentTilePawn && PawnCreater.isCreateMode) { var pawnInstance = Instantiate(pawnPrefab); pawnInstance.name = $"pawn{pawns.Count}"; pawnInstance.CurrentTile = clickedTile; pawns.Add(pawnInstance); PawnManager.GetInstance().AddPawn(pawnInstance, 0); } } else if (button == 1) { if (selectedPawn && !PawnCreater.isCreateMode) { selectedPawn.DestinationTile = clickedTile; } } }
public void Activate() { gameObject.SetActive(true); closePopUp(); pawnStatus = PawnManager.ReadPawnStatus(); arcadeStatus = ArcadeManager.ReadArcadeStatus(); moneyText.text = GameOperations.BigIntToString(pawnStatus.Money); }
public int PickUpPawn(PawnManager pawn) { if (pawnsInHand < 5) { pawnsInHand++; pawn.onBoard = false; } return(pawnsInHand); }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
public void InitializePopUp(TicketPrinter printer) { pawnStatus = PawnManager.ReadPawnStatus(); this.printer = printer; popUp.SetActive(true); InitializeUpgradeBars(); printerImage.sprite = printer.GetPrinterSprite(); popUpProgressBar.maxValue = printer.BatchTime; // set up upgrade buttons UpdateUpgradeButtons(); InitializeTicketDropDown(); }
public void MovePawnsByOneFieldToTheFrontOfTheQueue() { if (!IsEmpty()) { if (isFull) { isFull = false; } // usun pierwszy pionek z kolejki FieldManager[] children = gameObject.GetComponentsInChildren <FieldManager>(); PawnManager pawn = children[0].GetComponentInChildren <PawnManager>(); if (pawn != null) { pawn.gameObject.transform.SetPositionAndRotation(pawn.startingLocationPosition, pawn.startingLocationRotation); pawn.gameObject.transform.parent = null; if (pawn.player != null) { pawn.player.AddItemToMyProductsEquipment(shop); gameManager.scoreTab.UpdateScoreTab(); pawn.player.PickUpPawn(pawn); } } // ustaw pierwsze pole jako niezajete jesli za nim nie ma juz pionkow if (!children[1].isTaken) { children[0].isTaken = false; } // pozostałe pionki przesuń do przodu for (int i = 1; i < children.Length; i++) { pawn = children[i].GetComponentInChildren <PawnManager>(); if (pawn != null) { gameManager.MovePawn(pawn.gameObject, children[i - 1].gameObject); } if (i == children.Length - 1 || children[i + 1].GetComponentInChildren <PawnManager>() == null) // ustaw ostatnie pole z ktorego przesunieto pionek jako wolne { children[i].isTaken = false; break; } } } }
public void InitializeCurrencyView() { arcadeStatus = ArcadeManager.ReadArcadeStatus(); pawnStatus = PawnManager.ReadPawnStatus(); // Set the static currencies moneyText.text = GameOperations.BigIntToString(pawnStatus.Money); prizeTicketText.text = GameOperations.BigIntToString(arcadeStatus.ArcadePrizeStatus.Tickets); // Get the list of statuses to complete dynamic currencies int xPos = 0; int yPos = -10; int yOffset = -70; List <LayerZeroStatus> statuses = arcadeStatus.Statuses; lineItems = new List <GameObject>(); for (int i = 1; i < statuses.Count; i++) { CabinetStatus status = (CabinetStatus)statuses[i]; if (status.IsActive) { // Add prefab // Make the item GameObject lineItem = Instantiate(ticketLinePrefab); lineItem.transform.SetParent(scrollViewTransform, false); lineItems.Add(lineItem); // Set position RectTransform rt = lineItem.GetComponent <RectTransform>(); rt.anchorMin = new UnityEngine.Vector2(0, 0); rt.anchorMax = new UnityEngine.Vector2(1, 1); rt.sizeDelta = new Vector2(200, 50); rt.anchoredPosition = new UnityEngine.Vector3(xPos, yPos, 0); yPos += yOffset; //Populate the prefab with the proper data. lineItem.GetComponent <CurrencyViewUI>().Populate(status); } } int newHeight = Mathf.Max(-yPos, 720); scrollViewTransform.sizeDelta = new Vector2(225, newHeight); }
public static void Restart(bool restartNative = true) { if (restartNative) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } else { print(savePointPosition); PawnManager.TeleportPawn(savePointPosition, plrGameObject); UIController.StartLoadGame(); plrGameObject.GetComponent <FirstPersonController>().IsPlrAllowMove = true; plrGameObject.GetComponent <HpController>().DefaultValues(); if (cubesForReset.Count > 0 && !(cubesForReset == null)) { foreach (var cube in cubesForReset) { cube.GetComponent <CubeController>().ResetCubeColor(); } } } }
public void InitializePopUp(TicketPrinter printer) { pawnStatus = PawnManager.ReadPawnStatus(); this.printer = printer; nextPrinter = printer.GetNextPrinter(); nextPrinter.PrinterIndex = this.printer.PrinterIndex; popUp.SetActive(true); printerImage.sprite = nextPrinter.GetPrinterSprite(); priceText.text = "This Will Cost:\n$" + GameOperations.BigIntToString(nextPrinter.PurchasePrice); if (pawnStatus.Money < nextPrinter.PurchasePrice) { yesButton.interactable = false; } else { yesButton.interactable = true; } InitializeUpgradeBars(); }
private void Start() { pawnStatus = PawnManager.ReadPawnStatus(); }
public void RunCubeLevel() { PawnManager.TeleportPawn(new Vector3(-334, 19, -86), GameManager.plrGameObject); }
// Use this for initialization void Start() { instance = this; GameEventManager.OnPawnSpawned += OnPawnSpawned; SpawnedEnemyCount = 0; }
public void RunPortalLevel() { PawnManager.TeleportPawn(new Vector3(-269, 1.4f, -57), GameManager.plrGameObject); }
public void RunBaseLevel() { PawnManager.TeleportPawn(new Vector3(7, 10, 9), GameManager.plrGameObject); }
private void OnApplicationQuit() { ArcadeManager.WriteArcadeStatus(); PawnManager.RecordTimeStamp(); PawnManager.WritePawnStatus(); }
private void Awake() { instance = this; }
public void RecordTimeStamp() { PawnManager.RecordTimeStamp(); }